Interpolation
This project shows you how to implement linear interpolation with Realizer. The value of input X is used to find the nearest 2 points in the lookup-table. Those 2 points are interpolated, which results in output Y.
Main scheme

Used variables:
- X: the value of the input
- X1, X2: the nearest points in the lookup-table (input-values of the lookup-table)
- Y1: the output of the lookup-table when the input is X1
- Y2: the output of the lookup-table when the input is X2
- DX: distance between X2 and X1, is always 10, DX = 10
- DY: distance between Y2 and Y1, DY = Y2 - Y1
- dx: distance between X and X1, dx = X - X1
- dy: distance between Y and Y1, dy = Y - Y1
Linear interpolation:
- DX/DY = dx/dy
- so dy = dx * DY / DX
- as dy = Y - Y1 and DX = 10, this results in
- Y - Y1 = dx * DY / 10
- so Y = dx * DY / 10 + Y1
simulation

On the figure shown above is the interpolation schematic in the Realizer
simulator. As you can see on the table on top the X is already known that is 15.
- On 15 seconds the interpolation calculats that the Y must be 226.
- 226 is where the two lines cross.
- One step back is 14 with output 196 and one step forward is 15 with output 130.
download
Prepared for device: ST6230B, PIC16F876 other devices possible by reconnecting I/O pins. |





